Frisbee 5’s is a non-contact, self-refereed, version of ultimate frisbee. It is played outdoors on a rectangular field 70 meters long and 30 meters wide. The game is played between two teams of five with interchange players. The field is divided into three zones: a central zone and two scoring endzones. Most importantly there are modified rules to the normal version of the game, making it easy to learn, these simplified rules means you’ll be playing like an expert in no time!
You score a goal if you catch the disc inside the endzone that you are attacking. If you are in the air, your first point of contact must be inside the endzone. At the end of the game, the team with the most goals wins.
Each point starts with a throw from the goal line “The Pull” - Similar to a kick-off. All players must remain inside their end zone until the pull is thrown. At the start of the game a toss decides which team throws the first pull.
After a goal is scored, play stops. The team that scored stays in the scoring end zone and throws the next pull. So, teams change their direction of attack after each point.
If the pull lands out of bounds on the full, the disc must be taken from the 'brick mark' displayed on the field above. If the pull rolls out of bounds, the disc must be taken from where it left the field (crossed the boundary line) and establish a pivot foot inside the field, before you can throw the disc.
No running with the disc
You are not allowed to run while you have possession of the disc. After catching the disc while running, you must stop as quickly as possible. Once you stop, you must keep one foot still, but you are allowed to pivot and move the other foot (a bit like netball). Pivoting is important and will allow you to be able to throw both forehands and backhands, on both sides of your body. Check out the skills page here to learn how to pivot and throw.
When a turnover occurs, the defensive team will take possession of the disc. A turnover occurs whenever the offensive team fails to complete a pass, this may happen because:
- The offensive team throws the disc into the ground;
- The offensive team drops a pass from their team mate;
- the offensive player catches the disc out of bounds; or
- If the offensive players pass is intercepted or knocked down by a defensive player.
After a turnover occurs the other team may immediately resume play at the point where the disc was caught or stopped moving. If the turnover occured out of bounds the other team will resume play from where the disc crossed the boundary line.
After a turnover occurs inside an endzone. The other team must bring the disc to the line where the Endzone and Central zones meet, before resuming play.
In-bounds and out-of-bounds
A disc is 'in-bounds' when the receiving player is inside the playing field when they catch the disc. If you catch the disc after jumping in the air, your first point of contact must land inside the field. If you catch the disc in-bounds, and then momentum takes you out-of-bounds, you must return to where you left the field (crossed the boundary line) and establish a pivot foot inside the field, before you can throw the disc.
You are allowed to throw the disc so that it flies outside the playing field and then comes back in-field.
If the disc goes out-of-bounds, it is a turnover. Play continues from the spot where the disc left the field.
Spirit Of The Game
Ultimate relies upon a Spirit of the Game that places the responsibility for fair play on every player. There are no referees; the players are solely responsible for following and enforcing the rules, even at World Championship. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.
Spirit Of The Game? What does that mean.. for more information on Spirit Of The Game check out the page here.
Substitution of Players and Gender Equality
There are no substitutions during a point. Unless in the case of an injury, only after each point can you make substitutions. You may substitute as many players as you want.
Frisbee 5’s has 5 players on the field per team, the league is mixed gender and there must be a minimum of 2 players of each gender on the field at all times. where possible gender match ups are recommended.
Defense is played one-on-one, where possible gender match ups are recommended. Once an offensive player catches the disc, you may attempt to block the throwers pass, but when doing this defenders must be one (1) meter away from the thrower when in possession of the disc.
Any other defender must be more than three (3) meters away, A double team is not allowed.
The defender may not hit or grab the disc out of the thrower’s hand. They may however try and block the disc with their hands after the disc has been thrown. You are not allowed to screen or shepherd other players on the field.
Fouls and Violations
Ultimate is a non-contact sport. Physical contact should always be avoided.
A Violation Occurs when:
- The disc is handed from one player to another without being thrown.
- The thrower may not be defended by more than one player at the same time ('double team').
- The marker may not come closer than one meter to the thrower ('disc space').
- The marker may not hit or grab the disc out of the hand of the thrower or catcher ('strip').
- If opposing players catch the disc at the same time, the offensive player gets possession of the disc.
- Contact that is dangerous or affects the outcome of the play is a Foul ('foul').
When a Foul is called, play must stop and all players on the field must remain in the position they were when the foul occurred. A foul is deemed by the following:
- Dangerous play; reckless disregard for the safety of fellow players.
- Player to player contact; E.G. when the defender contacts the receiver in any way before or during an attempt to catch the disc. (eg. Contests for a high disc are allowed, several players may attempt as long as no contact is made).
- Strip foul; when the defender hits or takes the disc out of the offensive players hands (The disc is considered part of the offense player).
If you believe you have been fouled by an opposing player, you can call “foul”, and play stops immediately to discuss the foul.
Calling a Foul or Violation
A Call is made when a foul or rule violation has been made. Ultimate is self-refereed, therefore the players on the field are in control of the rules and play. They must make a call if they believe a player has made a breach of the rules. When a foul or violation call is made, play is either stopped or adjusted according to the call that has been made. When making a call make it loud and clear so that players on the field can hear it and respond accordingly.
Although the game is self refereed, a Game Coordinator is responsible for scoring and adjudicating on close plays. You will still need to learn the rules, to be able to self adjudicate your games.. but our friendly game coordinators will be there to assist as needed.
Violation Calls that ADJUST Play:
- 'Double Team' - This is called by the thrower and occurs when the thrower is being marked more than one defender in a 3 meter radius. The adjustment that is made is that the extra defender must move outside of the 3 meter radius, unless the player they are defending is also within this space.
- 'Disc Space' - This is called by the thrower and occurs when the thrower is being marked by a defender who is closer than a 1 meter distance when attempting to make a pass. The adjustment that is made is that the defender must move to a 1 meter distance.
Foul Calls that STOP Play:
- 'Foul' - This is called by either the thrower or catcher. This may occur when the thrower is attempting to make a pass and un-neccessary contact is made in an attempt to block their pass. This may occur when the catcher is attempting to catch a pass and un-neccessary contact is made in an attempt to intercept the pass or disrupt the players attempt at catching the disc.
- 'Strip' - This is called by either the thrower or catcher. This may occur when the thrower is attempting to make a pass and the defender grabs or hits the disc out of the throwers hand. This may occur when the catcher has caught a pass and the defender grabs or hits the disc out of the catchers hand.
If you believe you have been Fouled or Stripped by an opposing player, you can call 'Foul' or 'Strip', and play stops immediately.
After play stops, you explain what the foul was and discuss this with the other player involved.
- If the opponent disagrees that a foul occured, they may call 'contest' and the disc is returned to the previous thrower and play resets.
- If the opponent agrees that a foul occured, they may call 'uncontested' and the offensive player will take possession of the disc from where the foul occured.
To resume play after play has stopped due to a Foul or Strip call, all players must be ready and a 'Disc Check' will be made. The defending player will touch the disc in the thrower’s hand to signal the restart of play.
10 Things to Remember
- Ultimate is a non-contact sport, physical contact and dangerous play should always be avoided including shepherds and screening.
- Frisbee 5's is mixed gender competition and there must be a minimum of 2 players of each gender on the field at all times.
- A turnover occurs whenever the offensive team fails to complete a pass or throws the disc out of bounds.
- You are not allowed to run or walk with the disc, after catching the disc, you must stop as quickly as possible and establish a pivot foot.
- Defenders must be one (1) meter away from the thrower when in possession of the disc ('Disc Space').
- Any other defender must be more than three (3) meters away from the thrower ('Double Team').
- Contact that is dangerous or affects the outcome of the play is a foul ('Foul').
- The defender may not hit or grab the disc out of the hand of the thrower or catcher ('Strip').
- To resume play after play after a call stoppage, the defending player will touch the disc in the thrower’s hand to signal the restart of play. ('Disc Check')
- Frisbee 5's relies upon a Spirit of the Game that places the responsibility for fair play on every player. Providing an environment where fun, enjoyment and safety are a priority.